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76

answers:

2

I've written a browser-based RPG before, and am now thinking about making an experimental desktop game (like Diablo II).

Do you know of any any site/blog that describes the software behind popular games?

If 2+ people think this should be community wiki, I'll do that, since this is a bit off-topic.

A: 

This are good kept secrets of the game developers because scaling such game servers is a real hard task.
So i do not think you will find much information.

Tobias P.
I don't think scaling is the issue or a secret. Just add more servers and memory. The software is what I'm interested in.
Coronatus
If it would be so simple.... Simply adding servers is not enough, if you add more servers the latency increases sharing information between the servers. The software? What's so interesting? You can use any language.
Tobias P.
Not really -- show me a top-selling video game written in Haskell or Java :)
Coronatus
RuneScape, the largest browser MMORPG is written in Java, Server and Client. And there are a numerous of Java Servers for popular online games. Or are you simply talking about client games?
Tobias P.
@Coronatus: IL2-Sturmovik. Flight sim. Written in java, pretty popular among genre fans.
SigTerm
+2  A: 

I've always found the Game Architect blog an interesting read. The man behind it, Kyle Wilson, has been around for a while and ASFAIK has been involved in more games than those listed at his MobyGames page. He has at times gone into quite detailed explanations of some design issues he and his team has faced and how they solved them.

Of course if you're not mainly interested in an actual blog, Gamasutra is a good source of knowledge that many industry veterans will write for every now and then.

Andreas Magnusson