My real objective is to be able to use 1 audio file and create X amount of different pitches and then playing them in the app using some code to handle the timing.
TIA for any helpful insight
My real objective is to be able to use 1 audio file and create X amount of different pitches and then playing them in the app using some code to handle the timing.
TIA for any helpful insight
See this answer, which recommends using the AVFoundation framework.
Core Audio is supposed to be fairly low level. Great if you need more flexibility/control, but AVFoundation may be more appropriate for your app.