Hi, I am having some trouble with building my programme. I am working on Windows 7 professional 32-bit with Visual Studio 2008. I have the Cuda SDK and my project is set up with all links to cudart.lib etc. My problem is when I try to build my project it returns the following errors:
1>crowdSim.obj : error LNK2019: unresolved external symbol _setParameters referenced in function "protected: void __thiscall Crowd::_create(int)" (?_create@Crowd@@IAEXH@Z) 1>crowdSim.obj : error LNK2019: unresolved external symbol _mapBuffer referenced in function "protected: void __thiscall Crowd::_create(int)" (?_create@Crowd@@IAEXH@Z) 1>crowdSim.obj : error LNK2019: unresolved external symbol _allocToDevice referenced in function "protected: void __thiscall Crowd::_create(int)" (?_create@Crowd@@IAEXH@Z) 1>crowdSim.obj : error LNK2019: unresolved external symbol _registerBuffer referenced in function "protected: void __thiscall Crowd::_create(int)" (?_create@Crowd@@IAEXH@Z) 1>../../bin/win32/Debug/crowd.exe : fatal error LNK1120: 4 unresolved externals
It seems my problem is with how I am setting up my "allocToDevice", "mapBuffer", "setParameters", and "registerBuffer" methods since if I comment these out I can build the project no problem.
I have defined the methods in the following files:
crowdSim.cuh:
extern "C"
{
void checkCUDAError(const char *msg);
void setParameters(SimParams *hostParams);
void registerBuffer(uint vbo);
void allocToDevice(void **ptr, int memSize);
void mapBuffer(void **ptr, uint vbo);
}
crowdSim.cu:
#include <cstdlib.h>
#include <cstdio.h>
#include <string.h>
#include <cuda_gl_interop.h>
// includes, kernels
#include "crowd_kernel.cu"
extern "C"
{
void checkCUDAError(const char *msg)
{
cudaError_t err = cudaGetLastError();
if( cudaSuccess != err)
{
fprintf(stderr, "Cuda error: %s: %s.\n", msg, cudaGetErrorString( err) );
exit(-1);
}
}
void setParameters(SimParams *hostParams)
{
// copy parameters to constant memory
cudaMemcpyToSymbol(params, hostParams, sizeof(SimParams));
}
void registerBuffer(uint vbo)
{
cudaGLRegisterBufferObject(vbo);
}
void allocToDevice(void **ptr, size_t memSize)
{
cudaMalloc(ptr, memSize);
}
void mapBuffer(void **ptr, uint vbo)
{
cudaGLMapBufferObject(ptr, vbo);
}
} //extern "C"
and they are only called from the _create method in my "Crowd" class from crowdSim.cpp:
#include <math.h>
#include <memory.h>
#include <cstdio>
#include <cstdlib>
#include <GL/glew.h>
#include "crowdSim.h"
#include "crowdSim.cuh"
#include "crowd_kernel.cuh"
Crowd::Crowd(uint crowdSize) :
//numP(crowdSize),
hPos(0),
hVel(0),
dPosIn(0),
dVelIn(0),
dPosOut(0),
dVelOut(0)
{
params.numBodies = crowdSize;
_create(crowdSize);
}
Crowd::~Crowd()
{
//_remove();
crowdSize = 0;
}
uint
Crowd::newVBO(uint size)
{
GLuint vbo;
// glGenBuffers(1, &vbo);
// glBindBuffer(GL_ARRAY_BUFFER, vbo);
// glBufferData(GL_ARRAY_BUFFER, size, 0, GL_DYNAMIC_DRAW);
// glBindBuffer(GL_ARRAY_BUFFER, 0);
return vbo;
}
void
Crowd::_create(int numPeople)
{
crowdSize = numPeople;
unsigned int memSize = sizeof(float) * crowdSize * 4;
hPos = new float[crowdSize*4];
hVel = new float[crowdSize*4];
hPos = (float*) malloc(memSize);
hVel = (float*) malloc(memSize);
posVbo = newVBO(memSize);
registerBuffer(posVbo);
allocToDevice((void**) &dPosIn, memSize);
allocToDevice((void**) &dPosOut, memSize);
allocToDevice((void**) &dVelIn, memSize);
allocToDevice((void**) &dVelOut, memSize);
mapBuffer((void**)&dPosVbo, posVbo);
setParameters(¶ms);
}
I feel like I am missing something very basic here but I can't work out what so any help would be great!