There seem to be quite a number of OBJ mesh file loaders out there that people have developed for use on the Android platform. I'm wondering if anyone has any experience with these and can offer a recommendation on which one seems to work best for them.
Here are my criteria:
- Lightweight (small file size),
- Optimized for speed,
- Easy to implement,
- Offers some sort of texture mapping support (not sure if I need this -- haven't gotten far enough in my coding to know if I need a library to do this, or if OpenGL ES will be able to do all that work I need here), and
- Can be used in Android apps that are being sold commercially.
Here are a few of the libraries I've found.
- Min3D
- .obj Loader for Android
- Random objloader found on anddev.org forum
- Android-GL
- LibGDX
I'm also open to hearing about others not included on this list. Thanks!