Edit #2:
To set the icon for this window (essentially a splash screen), you can send the window a WM_SETICON
message along with a desired icon.
For a dialog, you can do this in OnInitDialog()
. Here's a snippet that uses the default windows information icon as noted here: LoadIcon @ MSDN.
// CHelperDlg message handlers
BOOL CHelperDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// 32516 is also known as IDI_INFORMATION
HICON hIcon = LoadIcon(0, MAKEINTRESOURCE(32516));
// 0 in WPARAM is 'small version'
::SendMessage(GetSafeHwnd(), WM_SETICON, 0, (LPARAM)hIcon);
// 1 in WPARAM is 'large version'
::SendMessage(GetSafeHwnd(), WM_SETICON, 1, (LPARAM)hIcon);
// No cleanup as HICONs are free from disposal rules.
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
--
Edit:
I created a second project to mimic your update, but I don't see any differences except the inclusion of DS_SHELLFONT (DS_SETFONT | DS_FIXEDSYS) in my .rc file. These dialog style definitions don't affect the display of the dialog.
I've uploaded key parts for my minimal example to http://gist.github.com/461057 for your reference, in case you'd like to try adding this dialog ahead of yours for testing.
Also, I'm using VS2010. I have VS2008 available if you'd like me to repeat this test in that version as well.
--
Original:
Try specifying the desktop window (via CWnd::GetDesktopWindow()
) as the parent window when you create the dialog.
// Member Variable
CHelperDlg *dlg;
// Meanwhile, elsewhere...
dlg = new CHelperDlg();
dlg->Create(IDD_HELPERDLG, CWnd::GetDesktopWindow());
dlg->ShowWindow(SW_SHOW);
// or...
// dlg->DoModal();
Also, don't forget to destroy the dialog when you're done with it, either in the destructor of the class owner, or other convenient location.