views:

36

answers:

2

Hi, I have a plist from which i am trying to access its animations in sequence (as defined in the PList) but when I store it in NSDictionary and then try to play animation one by one it is not playing them in sequence. e.g,

int index = 0;
[self playAnimation:[animTypes objectAtIndex:index++]];
[self playAnimation:[animTypes objectAtIndex:index++]];

This is the code of my Plist:

<plist version="1.0">
<dict>
<key>Boy</key>
    <dict>
    <key>Enter</key>
    <dict>
        <key>disabled</key>
        <false/>
        <key>halfCycle</key>
        <true/>
        <key>fps</key>
        <integer>1</integer>
        <key>defaultFrame</key>
        <integer>0</integer>
        <key>useZwoptex</key>
        <true/>
        <key>frames</key>
        <array>
            <string>boy-000.png</string>
        </array>
    </dict>
    <key>Jump</key>
    <dict>
        <key>disabled</key>
        <false/>
        <key>halfCycle</key>
        <true/>
        <key>fps</key>
        <integer>13</integer>
        <key>defaultFrame</key>
        <integer>0</integer>
        <key>useZwoptex</key>
        <true/>
        <key>frames</key>
        <array>
            <string>boyjump-000.png</string>
            <string>boyjump-001.png</string>
            <string>boyjump-002.png</string>
        </array>
    </dict>
    <key>Turnaround</key>
    <dict>
        <key>disabled</key>
        <false/>
        <key>halfCycle</key>
        <true/>
        <key>fps</key>
        <integer>21</integer>
        <key>defaultFrame</key>
        <integer>0</integer>
        <key>useZwoptex</key>
        <true/>
        <key>frames</key>
        <array>
            <string>boyturnaround-000.png</string>
            <string>boyturnaround-001.png</string>
            <string>boyturnaround-002.png</string>
        </array>
    </dict>
</dict>
</plist>

Plz guide me how to load the animations in sequence?

+2  A: 

Dictionarys don't store objects in order in a sequence like an array, they store key-value pairs so the structure could in effect be in any order.

I suggest putting your NSDict objects (that define your animation sequences) in an NSArray

<plist version="1.0">
<array>
    <dict>
        <key>Name</key>
        <string>Boy</string>
        <key>disabled</key>
        <false/>
        <key>halfCycle</key>
        <true/>
        <key>fps</key>
        <integer>1</integer>
        <key>defaultFrame</key>
        <integer>0</integer>
        <key>useZwoptex</key>
        <true/>
        <key>frames</key>
        <array>
            <string>boy-000.png</string>
        </array>
    </dict>
    <dict>
        <key>Name</key>
        <string>Jump</string>
        <key>disabled</key>
        <false/>
        <key>halfCycle</key>
        <true/>
        <key>fps</key>
        <integer>13</integer>
        <key>defaultFrame</key>
        <integer>0</integer>
        <key>useZwoptex</key>
        <true/>
        <key>frames</key>
        <array>
            <string>boyjump-000.png</string>
            <string>boyjump-001.png</string>
            <string>boyjump-002.png</string>
        </array>
    </dict>
    <dict>
        <key>Name</key>
        <string>Enter</string>
        <key>disabled</key>
        <false/>
        <key>halfCycle</key>
        <true/>
        <key>fps</key>
        <integer>21</integer>
        <key>defaultFrame</key>
        <integer>0</integer>
        <key>useZwoptex</key>
        <true/>
        <key>frames</key>
        <array>
            <string>boyturnaround-000.png</string>
            <string>boyturnaround-001.png</string>
            <string>boyturnaround-002.png</string>
        </array>
    </dict>
</array>
</plist>
djhworld
Thanx for replying.I also tried to store only the animation nameas strings in NSArray directly from Plist but the problem is still there, they are not still in sequence.Confused!
I've added an example of what I mean - I've removed the parent dictionary and put the dictionarys in an array
djhworld
A: 

Yes, djhworld is correct - NSDictionary objects don't return entries in the order they're created.

I'm fairly new to Objective C and came up against the very same problem. The solution I cooked up allowed me to still use a single NSDictionary, but before using it I sort the entries based on the key. In a util class, I sort the keys and return a sorted array:

+(NSArray *) sortedKeysForDictionary:(NSDictionary *)dict {
    NSArray *keys = [dict allKeys];
    NSMutableArray *anArray = [NSMutableArray arrayWithArray:keys];
    keys = [anArray sortedArrayUsingSelector:@selector(localizedCompare:)]; 
    return keys;
}

Then I just run through the keys pulling them from the Dictionary in order...

-(void) processEntries {
    NSArray *keys = [Utils sortedKeysForDictionary:myDictionary];
    for (int i=0; i<keys.count; i++){
        NSString *key = [keys objectAtIndex:i];
        id dictEntry = [myDictionary valueForKey:key];

        // process the entry here

    }

}

The only caveat is that you have to use keys that sort properly. I've adopted a convention of using keys in the form nnn:keyName, so I can sort them but still provide human-readable names. e.g. 001:process XYZ.

jtalarico