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And what are some ways that they can minimize them?

Thanks!

A: 

The only way there would be difficulty is if the result of one team's work must interoperate with another's.

As long as there is a good plan for interoperability with strong service contracts and clearly defined usage of communication protocols, I dont think there should be much trouble.

Of course there also tends to be friendly ribbing when it comes to a dev's "preferred" platform.

David