Is it possible to build an xcode project for iPhone and have it install the result on a connected device without actually running the application? I'm currently using Build & Run, but I'm debugging a peer to peer game, so I have to build & run for two different devices, stop tasks on each of those and then build & run on the simulator so all three have the latest build. I'd love to not have to wait for the application to run on the two devices in this process.
+2
A:
You can drag and drop the built app (in your project build directory) into the Applications list of your device in the Organizer window.
ohhorob
2010-07-05 01:03:00
Nice! That's a bit faster than build and run and canceling twice.
Typeoneerror
2010-07-05 02:02:29