I'm using an OpenGL Texture2D class and initWithString method to display strings to the user. When running with iOS 3.0 and XCode 3.1.3 all the text would appear black in the simulator and white on the phone. After updating to iOS 4.0, XCode 3.2.3, and iPhone SDK 4.0 the text appears black on the phone! Not so good since my app is almost complete and the artwork was designed around white text. How can I fix this?
More info: I'm testing on a 3G phone. Also the texture2D class is from Crashlanding.