//the setup
tiles = new Tile **[num_bands];
for( int i = 0 ; i < num_bands ; i++ )
tiles[i] = new Tile *[num_spokes];  
for(int i=0; i < num_bands; i++){
    for(int ii=0; ii < num_spokes; ii++){
        tiles[i][ii] = 0; 
    }
}
 //the problem
delete tiles[1][1];
When I delete a tile, tiles[1][1] still holds an address. I thought it should be a null pointer or 0x0, but its not. Am I deleting this wrong?