I have 3 points colored H1, H2, and H3, where each Hi is has 100% saturation and value, and only the hue varies. In other words, these are "rainbow" colors.
I want to use SVG's gradient function to color the triangle "naturally". In other words, points close to H1 should have hue H1, the coloring should be continuous, etc.
Is this problem well-defined? Is there really such a (unique?) coloring?
Minor: I don't consider hues to "wrap around". In other words, the color between hues .995 and .003 is .499, not .999.
If this problem has a solution, can it be extended to "naturally" color the convex hull of any set of colored points on the plane, using Delaunay triangulation?