I'm working on an iPhone game using Cocos2d where the main character is approximately 194x114.
the animation consists of 100+ frames making my spritesheets larger than the 1024x1024 limit. The obvious solution would be to separate the animation to several files and swapping spritesheets when necessary. while doable (i guess) i'm not quite sure how to go about implementing this solution, is there a better solution? what is your experience with large animation with Cocos2d?