could any one explain me logic behind this code??
pt1.x = cvRound(x0 + 1000*(-b));
pt1.y = cvRound(y0 + 1000*(a));
pt2.x = cvRound(x0 - 1000*(-b));
pt2.y = cvRound(y0 - 1000*(a));
could any one explain me logic behind this code??
pt1.x = cvRound(x0 + 1000*(-b));
pt1.y = cvRound(y0 + 1000*(a));
pt2.x = cvRound(x0 - 1000*(-b));
pt2.y = cvRound(y0 - 1000*(a));
It looks like a
and b
are threshold values that are being used to move pt1
in one direction (inwards or outwards) and pt2
in the opposite direction.
Perhaps they are being used to increase/decrease the area of a rectangle for a bounds check?
You have a point defined by x0, y0
. You're now creating two other point objects, one at (-b*1000, a*1000)
and one at (b*1000, -a*1000)
relative to the original point. Presumably the 1000
is to fix problems of scale, as the values a
and b
are on a different scale than the points x0, y0
.
hi thanks for your answer, but am haivng a doubt when i see the code they changed it to cartesian and normally when we write a slope intercept form line equation, this is confusing me.
#include <cv.h>
#include <highgui.h>
#include <math.h>
int main(int argc, char** argv)
{
IplImage* src;
if( argc == 2 && (src=cvLoadImage(argv[1], 0))!= 0)
{
IplImage* dst = cvCreateImage( cvGetSize(src), 8, 1 );
IplImage* color_dst = cvCreateImage( cvGetSize(src), 8, 3 );
CvMemStorage* storage = cvCreateMemStorage(0);
CvSeq* lines = 0;
int i;
cvCanny( src, dst, 50, 200, 3 );
cvCvtColor( dst, color_dst, CV_GRAY2BGR );
#if 1
lines = cvHoughLines2( dst,
storage,
CV_HOUGH_STANDARD,
1,
CV_PI/180,
100,
0,
0 );
for( i = 0; i < MIN(lines->total,100); i++ )
{
float* line = (float*)cvGetSeqElem(lines,i);
float rho = line[0];
float theta = line[1];
CvPoint pt1, pt2;
double a = cos(theta), b = sin(theta);
double x0 = a*rho, y0 = b*rho;
pt1.x = cvRound(x0 + 1000*(-b));
pt1.y = cvRound(y0 + 1000*(a));
pt2.x = cvRound(x0 - 1000*(-b));
pt2.y = cvRound(y0 - 1000*(a));
cvLine( color_dst, pt1, pt2, CV_RGB(255,0,0), 3, 8 );
}