I'm trying to figure out how to use winsockets to be able to turn my game into a LAN-playable game. I've read some winsockets documentation but I can't figure out how a client can get all the games that were created on LAN.
Does it have to try to 'connect' to each IP on LAN, like trying to connect to 192.168.0.1, then 192.168.0.2, etc? Is there a better way?