Given a pointer to an AVFrame from FFMPEG's avcodec_decode_video
() function how do I copy the image to a DirectX surface? (Assume I have a pointer to an appropriately sized DX X8R8G8B8 surface.)
Thanks.
John.
Given a pointer to an AVFrame from FFMPEG's avcodec_decode_video
() function how do I copy the image to a DirectX surface? (Assume I have a pointer to an appropriately sized DX X8R8G8B8 surface.)
Thanks.
John.
You can use FFMPEG's img_convert() function to simultaneously copy the image to your surface and convert it to RGB format. Here's a few lines of code pasted from a recent project of mine which did a similar thing (although I was using SDL instead of DirectX):
AVFrame *frame;
avcodec_decode_video(_ffcontext, frame, etc...);
lockYourSurface();
uint8_t *buf = getPointerToYourSurfacePixels();
// Create an AVPicture structure which contains a pointer to the RGB surface.
AVPicture pict;
memset(&pict, 0, sizeof(pict));
avpicture_fill(&pict, buf, PIX_FMT_RGB32,
_ffcontext->width, _ffcontext->height);
// Convert the image into RGB and copy to the surface.
img_convert(&pict, PIX_FMT_RGB32, (AVPicture *)frame,
_context->pix_fmt, _context->width, _context->height);
unlockYourSurface();