It may be a little late to post a second answer to this question but I've been looking for a good place to post my own solution to this problem. In case it is of use to anyone here it is. It fires 8 times but of course this can be customised as you please. The timer deallocates itself when time is up.
I like this approach because it keeps the counter integrated with the timer.
To create an instance call something like:
SpecialKTimer *timer = [[SpecialKTimer alloc] initWithTimeInterval:0.1
andTarget:myObject
andSelector:@selector(methodInMyObjectForTimer)];
Anyway, here are the header and method files.
//Header
#import <Foundation/Foundation.h>
@interface SpecialKTimer : NSObject {
@private
NSTimer *timer;
id target;
SEL selector;
unsigned int counter;
}
- (id)initWithTimeInterval:(NSTimeInterval)seconds
andTarget:(id)t
andSelector:(SEL)s;
- (void)dealloc;
@end
//Implementation
#import "SpecialKTimer.h"
@interface SpecialKTimer()
- (void)resetCounter;
- (void)incrementCounter;
- (void)targetMethod;
@end
@implementation SpecialKTimer
- (id)initWithTimeInterval:(NSTimeInterval)seconds
andTarget:(id)t
andSelector:(SEL)s {
if ( self == [super init] ) {
[self resetCounter];
target = t;
selector = s;
timer = [NSTimer scheduledTimerWithTimeInterval:seconds
target:self
selector:@selector(targetMethod)
userInfo:nil
repeats:YES];
}
return self;
}
- (void)resetCounter {
counter = 0;
}
- (void)incrementCounter {
counter++;
}
- (void)targetMethod {
if ( counter < 8 ) {
IMP methodPointer = [target methodForSelector:selector];
methodPointer(target, selector);
[self incrementCounter];
}
else {
[timer invalidate];
[self release];
}
}
- (void)dealloc {
[super dealloc];
}
@end