Hi,
This is a many discussed topic. But after searching for hours, I still could find how to do it...
So, what I want is to render an anti-alias string on an SDL_Surface
with a given alpha channel.
It is possible to render:
- an anti-alias string with the
Blended
variant of the string render method. But then I can't make it transparent. - An anti-alias string with the
Shaded
method. But then there is a solid background. The background and the drawn string can be created transparent, but then the solid background is still there. Giving a transparent background color is also not possible. - an non-anti-aliased string, which I can make transparent like I want with the
Solid
variant. But it is not transparent.
Thanks