I'm wondering about providing an user selected option to lower the framerate in my opengl based game to conserve battery life, and in general detect parts of the game where no movement occurs and lower the framerate there as well (when saying framerate I actually mean the number of times per second the entire screen is redrawn using opengl commands)
The opengl app is made pretty much the same way as the opengl template that comes with xcode.
Did anyone check if this has any significant impact on battery life?