I'd try something along the following lines:
// create a new signal in your parent widget
signals:
void updateLCDNumber(double);
// and a slot which performs the conversion
private slots:
void performConversion(int value)
{
double convertedValue = value * 0.1;
emit(updateLCDNumber(convertedValue));
}
// then set the signals/slots up like this
connect(mySlider, SIGNAL(valueChanged(int)), this, SLOT(performConversion(int)));
connect(this, SIGNAL(updateLCDNumber(double)), myLCDNumber, SLOT(display(double)));
Afterwards you can completely "forget" about your LCD number, i.e. you don't need to keep a pointer or reference.
EDIT: A solution for several sliders:
class MySlider : public QSlider
{
Q_OBJECT
public:
MySlider(QWidget *parent=0) : QSlider(parent)
{
connect(this, SIGNAL(valueChanged(int)), this, SLOT(performConversion(int)));
}
signals:
void updateLCDNumber(double);
private slots:
void performConversion(int value)
{
double convertedValue = value * 0.1;
emit(updateLCDNumber(convertedValue));
}
};
Now create MySlider
instances instead of QSlider
ones and connect your QLCDNumbers
:
connect(mySlider1, SIGNAL(updateLCDNumber(double)), myLCDNumber1, SLOT(display(double)));
connect(mySlider2, SIGNAL(updateLCDNumber(double)), myLCDNumber2, SLOT(display(double)));
...
This way you can also implement different conversion factors and the like, just modify the MySlider
implementation.
I hope that helps.