This might be a situation where the template pattern (not to be confused with C++ templates) comes in handy. The public Render
in the abstract class should be non-virtual, but have it call a private virtual function (e.g. DoRender). Then in the derived classes, you override DoRender instead.
Here's an article that goes into great depth describing the use of template pattern with private virtual functions.
Edit:
I started to put together an example of what I meant, and it seems like there's actually a broader flaw in the architecture. Your use of AbstractRenderer is somewhat frivolous since you're forcing each geometricalobject to be intimately aware of a particular renderer type.
Either the renderer should be able to work off the public methods of Renderables, or Renderables should be able to work off the public methods of the Renderer. Or perhaps you can give the concrete renderers a Renderable factory if there really needs to be such an intimate connection. I'm sure there are some other patterns that would fit well, too.