For a static library, the .lib file contains all the code and data for the library. The linker then identifies the bits it needs and puts them in the final executable.
For a dynamic library, the .lib file contains a list of the exported functions and data elements from the library, and information about which DLL they came from. When the linker builds the final executable then if any of the functions or data elements from the library are used then the linker adds a reference to the DLL (causing it to be automatically loaded by Windows), and adds entries to the executable's import table so that a call to the function is redirected into that DLL.
You don't need a .lib file to use a dynamic library, but without one you cannot treat functions from the DLL as normal functions in your code. Instead you must manually call LoadLibrary
to load the DLL (and FreeLibrary
when you're done), and GetProcAddress
to obtain the address of the function or data item in the DLL. You must then cast the returned address to an appropriate pointer-to-function in order to use it.