i have drawn two semitransparent circles which intersect each other. I have found that the intersection region is deeper in color than other regions. is there any way to make the whole shape as one semitransparent color (color shouldn't be deeper in one area than others)?
For more details: http://yfrog.com/0sneedtosolvep
is it possible to send me any sample code to solve the problem?
right now in the draw method, i am using the following codes:
spriteBatch.Begin(SpriteBlendMode.AlphaBlend);
spriteBatch.Draw(textureCircle1, spritePositionCircle1, new Color(255, 255, 255, (int)(150))); spriteBatch.Draw(textureCircle2, spritePositionCircle2, new Color(255, 255, 255, (int)(150))); spriteBatch.End();
base.Draw(gameTime);