To better explain this I'll use Doodle Jump as an example. Assuming that the platforms are recycled, when the character jumps up and the new platforms appear (by scrolling down) there is occasionally a propeller hat on one of them. is there a recommended method to manage this new object? Should I instantiate a single one of these power-ups in the game level's "init" method, and then set a boolean to flag whether it appears in my render method and update methods? Or should I instantiate it at the time that I want it to appear (i.e. just before the new platform scrolls down from its position just above the screen) and release it when it's a) grabbed by the character sprite or b) moves off the screen untouched?
Thanks!
- Scott