Hello,
I'm trying to set a background World Texture in Blender 2.49.
I've made a texture:
import Blender
from Blender import *
import bpy
world = World.GetCurrent()
worldTex = Texture.New('worldTex')
worldTex.setType('Image')
worldIm = Image.Load('//blender_scene/tex/bg 001.jpg')
worldIm.source = Image.Sources.SEQUENCE
worldTex.setImage(worldIm)
When I try to apply to the world, that will throw and error, because, by default world.textures contains a tuple of None. so this wouldn't work:
world.textures[0].tex = worldTex
I've made a material so I can get an MTex instance:
worldMat = Material.New('WorldMat')
worldMat.setTexture(worldTex)
If I try to set the first texture:
world.textures[0] = worldMat.textures[0]
That will throw an error, since I can't assign a value to an already initialized tuple.
If I try to replace it:
world.textures = worldMat.textures
I get yet another error:
TypeError: expected tuple or list containing world MTex objects and NONE
'world MTex objects' got me thinking a bit. Is there another kind of MTex object ? a world MTex ? Where is it defined, how can I create an instance ?
Or as the title states...how do I set a texture to a world ?
Thanks