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36

answers:

1

hello, in several games, you see 3d models are shot at different parts of their bodies and lose those parts.

which kind of 3d model format or which kind of technolog they are using ?

thank you

+2  A: 

This is generally achieved by the physical engine. The feature name is usually something like "soft body", or "fracturing soft body". It is a general physical simulator that allows to simulate stuff like clothing, flags in the wind, and, well, dead peoples.

The Havok physical engine is having features to deal with soft bodies, with the Havok Cloth module. You can see a demonstration video of dismemberment here.

Usually, physical engines are working independently from the rendering engine, and also, using their own internal representation of meshes, optimized to their use cases (which are quite different than for rendering). Also, the raw file format of meshes on the disk are usually not used straight as they are, so the file format is usually not relevant to the physical engine (or even to the rendering engine).

Tyn
this is independent of the 3d file format ? ( obj, md2, md3, ...
I've addressed that point in my answer. Sorry for missing it the first time.
Tyn