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44

answers:

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Hello,

I'm looking to use a physics engine for a 3D mobile game that I'm working on. I'd like to use a library that supports fixed point math and preferably coded in C++.

Any recommendations?

+2  A: 

The two major open source players are:

I don't think either of them allow for fixed point types, however. Both are written in C++, although the ODE API is in C.

Staffan