Is the type check a mere integer comparison? Or would it make sense to have a GetTypeId
virtual function to distinguishing which would make it an integer comparison?
(Just don't want things to be a string comparison on the class names)
EDIT: What I mean is, if I'm often expecting the wrong type, would it make sense to use something like:
struct Token
{
enum {
AND,
OR,
IF
};
virtual std::size_t GetTokenId() = 0;
};
struct AndToken : public Token
{
std::size_t GetTokenId() { return AND; }
};
And use the GetTokenId
member instead of relying on dynamic_cast
.
Billy3