Does anyone know why xCode's "build and analyze" would report this line as a "possible memory leak"?
goodSound = [[SoundClass alloc] initializeSound:@"Good.wav"];
///// Here are the 4 files in question:
//  Sounds.h 
#import <Foundation/Foundation.h> 
#import <AudioToolbox/AudioToolbox.h> 
@interface SoundClass : NSObject  
{ 
    SystemSoundID soundHandle; 
} 
-(id) initializeSound:(NSString *)soundFileName; 
-(void) play;    
@end 
/////////////
//  Sounds.m 
#import "Sounds.h" 
@implementation SoundClass 
-(id) initializeSound:(NSString *)soundFileName 
{ 
    self = [super init]; 
    NSString *const resourceDir = [[NSBundle mainBundle] resourcePath]; 
    NSString *const fullPath    = [resourceDir stringByAppendingPathComponent:soundFileName]; 
    NSURL *const url            = [NSURL fileURLWithPath:fullPath]; 
    OSStatus errCode = AudioServicesCreateSystemSoundID((CFURLRef) url, &soundHandle); 
    if(errCode == 0) 
        NSLog(@"Loaded sound: %@", soundFileName); 
    else 
        NSLog(@"Failed to load sound: %@", soundFileName); 
    return self;             
} 
////////////////////////////// 
-(void) play     
{ 
    AudioServicesPlaySystemSound(soundHandle); 
} 
///////////////////////////// 
-(void) dealloc 
{ 
    AudioServicesDisposeSystemSoundID(soundHandle); 
    [super dealloc]; 
} 
///////////////////////////// 
@end 
//////////////
//  MemTestViewController.h 
#import <UIKit/UIKit.h> 
@class SoundClass; 
@interface MemTestViewController : UIViewController  
{ 
    SoundClass *goodSound; 
} 
-(IBAction) beepButtonClicked:(id)sender; 
@end 
///////////
//  MemTestViewController.m 
#import "MemTestViewController.h" 
#import "Sounds.h" 
@implementation MemTestViewController 
- (void)viewDidLoad  
{ 
    NSLog(@"view did load: alloc'ing mem for sound class"); 
    // "build and analyze" says this is possibly a memory leak: 
    goodSound = [[SoundClass alloc] initializeSound:@"Good.wav"]; 
    [super viewDidLoad]; 
} 
-(IBAction) beepButtonClicked:(id)sender 
{ 
    NSLog(@"beep button clicked"); 
    [goodSound play]; 
} 
- (void)didReceiveMemoryWarning  
{ 
    [super didReceiveMemoryWarning]; 
} 
- (void)dealloc  
{ 
    [goodSound release]; 
    [super dealloc]; 
} 
@end