I am writing an application in Qt to be deployed on Symbian S60 platform. Unfortunately, it needs to have Bluetooth functionality - nothing really advanced, just simple RFCOMM client socket and device discovery. To be exact, the application is expected to work on two platforms - Windows PC and aforementioned S60.
Of course, since Qt lacks Bluetooth support, it has to be coded in native API - Winsock2 on Windows and Symbian C++ on S60 - I'm coding a simple abstraction layer. And I have some problems with the discovery part on Symbian.
The discovery call in the abstraction layer should work synchronously - it blocks until the end of the discovery and returns all the devices as a QList
. I don't have the exact code right now, but I had something like that:
RHostResolver resolver;
TInquirySockAddr addr;
// OMITTED: resolver and addr initialization
TRequestStatus err;
TNameEntry entry;
resolver.GetByAddress(addr, entry, err);
while (true) {
User::WaitForRequest(err);
if (err == KErrHostResNoMoreResults) {
break;
} else if (err != KErrNone) {
// OMITTED: error handling routine, not very important right now
}
// OMITTED: entry processing, adding to result QList
resolver.Next(entry, err);
}
resolver.Close();
Yes, I know that User::WaitForRequest
is evil, that coding Symbian-like, I should use active objects, and so on. But it's just not what I need. I need a simple, synchronous way of doing device discovery.
And the code above does work. There's one quirk, however - I'd like to have a timeout during the discovery. That is, I want the discovery to take no more than, say, 15 seconds - parametrized in a function call. I tried to do something like this:
RTimer timer;
TRequestStatus timerStatus;
timer.CreateLocal();
RHostResolver resolver;
TInquirySockAddr addr;
// OMITTED: resolver and addr initialization
TRequestStatus err;
TNameEntry entry;
timer.After(timerStatus, timeout*1000000);
resolver.GetByAddress(addr, entry, err);
while (true) {
User::WaitForRequest(err, timerStatus);
if (timerStatus != KRequestPending) { // timeout
resolver.Cancel();
User::WaitForRequest(err);
break;
}
if (err == KErrHostResNoMoreResults) {
timer.Cancel();
User::WaitForRequest(timerStatus);
break;
} else if (err != KErrNone) {
// OMITTED: error handling routine, not very important right now
}
// OMITTED: entry processing, adding to result QList
resolver.Next(entry, err);
}
timer.Close();
resolver.Close();
And this code kinda works. Even more, the way it works is functionally correct - the timeout works, the devices discovered so far are returned, and if the discovery ends earlier, then it exits without waiting for the timer. The problem is - it leaves a stray thread in the program. That means, when I exit my app, its process is still loaded in background, doing nothing. And I'm not the type of programmer who would be satisfied with a "fix" like making the "exit" button kill the process instead of exiting gracefully. Leaving a stray thread seems a too serious resource leak.
Is there any way to solve this? I don't mind rewriting everything from scratch, even using totally different APIs (as long as we're talking about native Symbian APIs), I just want it to work. I've read a bit about active objects, but it doesn't seem like what I need, since I just need this to work synchronously... In the case of bigger changes, I would appreciate more detailed explanations, since I'm new to Symbian C++, and I don't really need to master it - this little Bluetooth module is probably everything I'll need to write in it in foreseeable future.
Thanks in advance for any help! :)