I'll assume that you do want this to be compiled in pure C++ mode, and that you don't want just to compile some files in C and some in C++ and later link.
The warning is telling you that the compiler generated copy constructor and assignment will most probably be wrong with your structure. Using zero-sized arrays at the end of a struct is usually a way of having an array that is decided at runtime:
struct runtime_array {
int size;
char data[0];
};
runtime_array* create( int size ) {
runtime_array *a = malloc( sizeof(runtime_array) + size );
a->size = size;
return a;
}
int main() {
runtime_array *a = create( 10 );
for ( int i = 0; i < a->size; ++i ) {
a->data[i] = 0;
}
free(a);
}
This type of structures are meant to be allocated dynamically --or with dynamic stack allocation trickery--, and are not usually copied, but if you tried you would get weird results:
int main() {
runtime_array *a = create(10);
runtime_array b = *a; // ouch!!
free(a);
}
In this example the compiler generated copy constructor would allocate exactly sizeof(runtime_array)
bytes in the stack and then copy the first part of the array into b
. The problem is that b
has a size
field saying 10 but has no memory for any element at all.
If you still want to be able to compile this in C, then you must resolve the warning by closing your eyes: silent that specific warning. If you only need C++ compatibility, you can manually disable copy construction and assignment:
struct runtime_array {
int size;
char data[10];
private:
runtime_array( runtime_array const & ); // undefined
runtime_array& operator=( runtime_array const & ); // undefined
};
By declaring the copy constructor and assignment operator the compiler will not generate one for you (and won´t complain about it not knowing how). By having the two private you will get compile time errors if by mistake you try to use it in code. Since they are never called, they can be left undefined --this is also used to avoid calling it from within a different method of the class, but I assume that there are no other methods.
Since you are refactoring to C++, I would also make the default constructor private and provide a static public inlined method that will take care of the proper allocation of the contents. If you also make the destructor private you can make sure that user code does not try to call delete
on your objects:
struct runtime_array {
int size;
char data[10];
static runtime_array* create( int size ) {
runtime_array* tmp = (runtime_array*)malloc(sizeof(runtime_array)+size);
tmp->size = size;
return tmp;
}
static void release( runtime_array * a ) {
free(a);
}
private:
runtime_array() {}
~runtime_array() {}
runtime_array( runtime_array const & ); // undefined
runtime_array& operator=( runtime_array const & ); // undefined
};
This will ensure that user code does not by mistake create your objects in the stack nor will it mix calls to malloc/free
with calls to new/delete
, since you manage creation and destruction of your objects. None of this changes affects the memory layout of your objects.