I am trying to implement a custom memory manager, I am wondering if there is a better way to implement this function as when i asked about void pointer arithmetic, several people thought that if i had a void* in C++, something was very wrong.
// allocates a page of memory.
void ObjectAllocator::allocatePage()
{
//if(OAStats_.PagesInUse_ >= Config_.MaxPages_)
//throw exception
void* buffer = ::operator new(OAStats_.PageSize_); // allocate memory, no constructor call.
// =============== Setup the PageList_ ===============
GenericObject* pNewNode = ::new(buffer) GenericObject(); // Construct GenericObject for the pagelist.
pNewNode->Next = PageList_->Next; // pNewNode points to wherever PageList_ pointed to.
PageList_->Next = pNewNode; // PageList_ points to pNewNode
pNewNode = NULL; // dont need this handle anymore
buffer = static_cast<char*>(buffer) + sizeof(GenericObject); // move pointer to point after the generic object.
// =============== Setup the FreeList_ ===============
for(int i=0;i<Config_.ObjectsPerPage_;++i)
{
static GenericObject* pPreviousNode = NULL; // static variable to hold the previous node
pNewNode = ::new(buffer) GenericObject(); // Construct GenericObject for the freelist.
pNewNode->Next = pPreviousNode;
pPreviousNode = pNewNode;
buffer = static_cast<char*>(buffer) + OAStats_.ObjectSize_; // move pointer by ObjectSize.
++OAStats_.FreeObjects_;
}
FreeList_->Next = pNewNode;
++OAStats_.PagesInUse_;
++OAStats_.Allocations_;
}