So, when developing, I get a crash when running the app in iPhone simulator. Say something like this in the console...
2010-08-01 19:28:04.228 FakeCreme[32888:207] adding bucket: (null)
2010-08-01 19:28:04.230 FakeCreme[32888:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSMutableArray insertObject:atIndex:]: attempt to insert nil object at 0'
*** Call stack at first throw:
(
0 CoreFoundation 0x02641919 __exceptionPreprocess + 185
1 libobjc.A.dylib 0x0278f5de objc_exception_throw + 47
2 CoreFoundation 0x0263b571 -[__NSArrayM insertObject:atIndex:] + 225
3 CoreFoundation 0x026369c4 -[__NSArrayM addObject:] + 68
4 FakeCreme 0x0000b645 -[BucketsTable didReceiveEvents:withVerb:forDomain:] + 557
5 FakeCreme 0x0002e2fa -[EventManager addObject:withVerb:inDomain:] + 3206
6 FakeCreme 0x0000a7a8 -[BucketsTable viewDidLoad] + 1389
7 UIKit 0x003cac26 -[UIViewController view] + 179
8 UIKit 0x003c9050 -[UIViewController contentScrollView] + 42
9 UIKit 0x003d8df7 -[UINavigationController _computeAndApplyScrollContentInsetDeltaForViewController:] + 48
10 UIKit 0x003d74ff -[UINavigationController _layoutViewController:] + 43
11 UIKit 0x003d8789 -[UINavigationController _startTransition:fromViewController:toViewController:] + 524
12 UIKit 0x003d3329 -[UINavigationController _startDeferredTransitionIfNeeded] + 266
13 UIKit 0x004ee209 -[UILayoutContainerView layoutSubviews] + 226
14 QuartzCore 0x040e50d5 -[CALayer layoutSublayers] + 177
15 QuartzCore 0x040e4e05 CALayerLayoutIfNeeded + 220
16 QuartzCore 0x040e464c _ZN2CA7Context18commit_transactionEPNS_11TransactionE + 302
17 QuartzCore 0x040e42b0 _ZN2CA11Transaction6commitEv + 292
18 UIKit 0x0032563f -[UIApplication _reportAppLaunchFinished] + 39
19 UIKit 0x00325a68 -[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 545
20 UIKit 0x0032f452 -[UIApplication handleEvent:withNewEvent:] + 1958
21 UIKit 0x00328074 -[UIApplication sendEvent:] + 71
22 UIKit 0x0032cac4 _UIApplicationHandleEvent + 7495
23 GraphicsServices 0x02cbbafa PurpleEventCallback + 1578
24 CoreFoundation 0x02622dc4 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 52
25 CoreFoundation 0x02583737 __CFRunLoopDoSource1 + 215
26 CoreFoundation 0x025809c3 __CFRunLoopRun + 979
27 CoreFoundation 0x02580280 CFRunLoopRunSpecific + 208
28 CoreFoundation 0x025801a1 CFRunLoopRunInMode + 97
29 UIKit 0x00325226 -[UIApplication _run] + 625
30 UIKit 0x00330b58 UIApplicationMain + 1160
31 FakeCreme 0x000025a0 main + 102
32 FakeCreme 0x00002531 start + 53
33 ??? 0x00000001 0x0 + 1
)
terminate called after throwing an instance of 'NSException'
(Details of crash don't matter, just an illustration.)
Now, it used to be the case that when I get such a crash, I can run Xcode debugger and get the call trace conveniently loaded there, so that the debugger loads the call stack and I can interactively navigate in the methods that were called just at the time.
But ever since installing Xcode 3.2.3 and/or switching computers, this doesn't work. I load debugger at this point where my app is halted, but it comes up empty, no call stack.
I'm sure there is an Xcode setting I have missed somewhere, but didn't find anything on my own quickly glancing through settings. What do I need to do to get the call stack loaded in debugger at this point?