Rather than using different frameworks, you can still achieve the desired effect in standard C. For that, you can use signals to acknowledge a thread of a parallel task completion. In this method, you install a signal handler for a user-defined signal (SIGUSR1
, for example), create a set of working threads with different tasks and let them signalize the parent when they are complete.
The following program illustrates the attempt. In the example, I use SIGUSR1
to inform the parent thread of the completion of some processing. The parent thread is kept busy doing some I/O until interrupted by the child thread. Note that, for clarity, no error-handling code of any sort has been put.
#include <pthread.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
/* Variable to hold the value of some calculation. */
int value = 0;
/* Variable used by the parent thread to inform itself of task completion. */
volatile sig_atomic_t value_received = 0;
/* Signal handler to handle the SIGUSR1 signal (the signal used to acknowledge the parent of task completion). */
void handler(int signum) {
value_received = 1;
}
/* Working thread routine. First parameter is a pthread_t (cast to void*) identifying the parent. */
void *thread(void *parent) {
/* Do something lengthy here, such as a long calculation. */
value = 1;
sleep(5); /* Simulate lengthy operation. */
/* After processing, inform the parent thread that we have ended. */
pthread_kill((pthread_t)parent, SIGUSR1);
return NULL;
}
int main(void) {
struct sigaction action;
pthread_t child;
/* Install signal handler to receive the child thread notification. */
action.sa_handler = handler;
sigemptyset(&action.sa_mask);
action.sa_flags = 0;
sigaction(SIGUSR1, &action, NULL);
/* Create child thread that will perform some task. */
pthread_create(&child, NULL, thread, (void*)pthread_self());
/* Detach thread from execution. No need to join the thread later. */
pthread_detach(child);
/* Do some other processing while the ongoing task is running in parallel. */
while (!value_received) {
char buffer[0x100];
/* Echo some input until something happens. */
if (!fgets(buffer, sizeof buffer, stdin))
break;
printf("You typed: %s", buffer);
}
/* Something happened (signal received or EOF in stdin). In the latter, just sleep a little while. */
if (feof(stdin))
while (!value_received)
sleep(1);
/* At this point, child thread has already ended the execution. */
printf("Value received: %i\n", value);
return EXIT_SUCCESS;
}
The example uses the LinuxThreads implementation of signals, which is quite different from what POSIX defines. If you are concerned with portability or compliance, the above solution should be further revised.