I need help with some programming logic... I need to loop this method to display the math problem in my labels then sleep(5)
and then loop again. Anything I've tried ends of freezing the program. PLEASE help! I've been tearing my hair out trying everything I know!
EDIT: I edited the code to this, After 3 seconds it fades away the label displaying the problem but then it crashed and the debugger displays 2010-08-06 10:43:27.776 Reactor [13444:207] modifying layer that is being finalized - 0x5c13500
//quickfire problems
-(void)simpleMath{ //"Tap when the answer is X"
isTimeToTap = NO;
int problemSelector = arc4random() % 4;
NSArray *mathProblems = [[NSArray alloc] initWithObjects:@"6 - 1",@"2 + 3",@"3 x 2",@"3 x 1",@"2 x 4",nil]; //correct index 2
NSArray *mathAnswers = [[NSArray alloc] initWithObjects:@"5",@"5",@"6",@"3",@"8",nil]; //correct index 2
if ([mathAnswers objectAtIndex:problemSelector] == @"6") {
isTimeToTap = YES;
}
if (ranBefore == NO) { //create labels
//tell when to tap
tapTellerTop.text = @"Tap when the answer is 6!";
tapTellerBottom.text = @"Tap when the answer is 6!";
//make bottom label
mathDisplayBottom = [[UILabel alloc] initWithFrame:CGRectMake(15, 250, 242, 92)];
mathDisplayBottom.font = [UIFont fontWithName:@"Helvetica" size: 96.0];
mathDisplayBottom.textColor = [UIColor whiteColor];
mathDisplayBottom.backgroundColor = [UIColor clearColor];
[self.view addSubview: mathDisplayBottom];
//make top label
mathDisplayTop = [[UILabel alloc] initWithFrame:CGRectMake(55, 120, 242, 92)];
mathDisplayTop.font = [UIFont fontWithName:@"Helvetica" size: 96.0];
mathDisplayTop.textColor = [UIColor whiteColor];
mathDisplayTop.backgroundColor = [UIColor clearColor];
[self.view addSubview: mathDisplayTop];
//rotate top label
mathDisplayTop.transform = CGAffineTransformMakeRotation(180.0 /180.0 * M_PI);
}
//if ran before just update the text
mathDisplayBottom.text = [mathProblems objectAtIndex:problemSelector];
mathDisplayTop.text = [mathProblems objectAtIndex:problemSelector];
ranBefore = YES; //if its here. its been ran.
//run timer wait for (3) then loop again until userTaps = YES
[self performSelector:@selector(simpleMath) withObject:nil afterDelay:3.0f];
[mathProblems release];
[mathAnswers release];
[mathDisplayBottom release];
[mathDisplayTop release];
}