I have a set of classes in a logging framework used by project A and B. I am refactoring the framework so it can be used in project B and C. The refactoring mainly consists of giving everything template parameters: project A might run on an embedded device with poor/no STL implemenatation, while B and C just run on a pc, but B is single threaded while C uses multithreading.
This works well, but results in what seems to me an awfull lot of template parameters and a rather ugly typedef mess. I need like 20 lines to typedef all classes I'm going to use, and there are also lots of classes taking a template parameter they do not use themselves, but is needed to be able to typedef another class they do use (which is not per se a bad thing, but in the end everything starts to llok really complicated). Another problem is that when I want to add some functionality to class A and it requires adding a container, class A needs an extra template paramater. As a result, all other classes seeing/using class A suddenly also need that extra parameter leading to a domino effect.
Slightly exaggerated example:
template< class string, class map, class mutex >
class MessageDestination
{
typedef Message< string, map > message_type;
virtual void Eat( const message_type& ) = 0;
}
template< class string, class map, class stream >
class MessageFormatter
{
typedef Message< string, map > message_type;
virtual void Format( const message_type&, stream& ) = 0;
}
template< class string, class map, class containerA,
template< class, class > containerB, template< class, class > class queue, class allocator >
class ThreadedMessageAcceptor
{
typedef Message< string, map > message_type;
typedef MessageDestination< string, map > destination_type;
typedef containerB< destination_type, allocator > destinations_type;
typedef queue< message_type, allocator > messages_type;
};
I can think of some techniques to clean this up, but I'm having a hard time deciding what one or which combination to use. StackOverFlow, your help will be appreciated!
Here's the first solution I thought of, joining parameters together into the type they'll eventually form:
template< class message, class mutex >
class MessageDestination
{
virtual void Eat( const message& ) = 0;
}
This makes it simpler, but doesn't it at the same time it kind of hides what message actually is? Suppose a user wants to provide an implementation, he does not directly see that message has to use a certain string type etc.
Another technique I thougt about, but cannot recall having seen before somwhere which makes it look suspicious, is simply defining everything in a single struct and passing that as single template parameter to everything:
struct MyTemplateParameters
{
typedef std::string string;
typedef std::map map;
typedef std::queue queue;
typedef LightMutex mutex;
template< class A, class B >
struct DefineContainerB
{
typedef containerB< A, B >::type;
}
//....
};
template< class parameters >
class MessageDestination
{
typedef Message< parameters > message_type;
virtual void Eat( const message_type& ) = 0;
};
template< class parameters >
class ThreadedMessageAcceptor
{
typedef Message< parameters > message_type;
typedef MessageDestination< parameters > destination_type;
typedef parameters::DefineContainerB< destination_type, parameters::allocator >::type destinations_type;
};
This is nice as it allows specifying everything at one single point, and the typedefs to all classes will all be class XXX< MyTemplateParameters >, but again, it gives me an uneasy feeling. Is there a reason for this?