views:

310

answers:

2

Hi,

I'm attempting to setup a scrollview with infinite (horizontal) scrolling.

Scrolling forward is easy - I have implemented scrollViewDidScroll, and when the contentOffset gets near the end I make the scrollview contentsize bigger and add more data into the space (i'll have to deal with the crippling effect this will have later!)

My problem is scrolling back - the plan is to see when I get near the beginning of the scroll view, then when I do make the contentsize bigger, move the existing content along, add the new data to the beginning and then - importantly adjust the contentOffset so the data under the view port stays the same.

This works perfectly if I scroll slowly (or enable paging) but if I go fast (not even very fast!) it goes mad! Heres the code:

- (void) scrollViewDidScroll:(UIScrollView *)scrollView {

    float pageNumber = scrollView.contentOffset.x / 320;
    float pageCount = scrollView.contentSize.width / 320;

    if (pageNumber > pageCount-4) {
        //Add 10 new pages to end
        mainScrollView.contentSize = CGSizeMake(mainScrollView.contentSize.width + 3200, mainScrollView.contentSize.height);
        //add new data here at (320*pageCount, 0);
    }

    //*** the problem is here - I use updatingScrollingContent to make sure its only called once (for accurate testing!)
    if (pageNumber < 4 && !updatingScrollingContent) {

        updatingScrollingContent = YES;

        mainScrollView.contentSize = CGSizeMake(mainScrollView.contentSize.width + 3200, mainScrollView.contentSize.height);
        mainScrollView.contentOffset = CGPointMake(mainScrollView.contentOffset.x + 3200, 0);
        for (UIView *view in [mainContainerView subviews]) {
            view.frame = CGRectMake(view.frame.origin.x+3200, view.frame.origin.y, view.frame.size.width, view.frame.size.height);
        }
        //add new data here at (0, 0);      
    }

    //** MY CHECK!
    NSLog(@"%f", mainScrollView.contentOffset.x);
}

As the scrolling happens the log reads: 1286.500000 1285.500000 1284.500000 1283.500000 1282.500000 1281.500000 1280.500000

Then, when pageNumber<4 (we're getting near the beginning): 4479.500000 4479.500000

Great! - but the numbers should continue to go down in the 4,000s but the next log entries read: 1278.000000 1277.000000 1276.500000 1275.500000 etc....

Continiuing from where it left off!

Just for the record, if scrolled slowly the log reads: 1294.500000 1290.000000 1284.500000 1280.500000 4476.000000 4476.000000 4473.000000 4470.000000 4467.500000 4464.000000 4460.500000 4457.500000 etc....

Any ideas????

Thanks

Ben.

+1  A: 

It could be that whatever is setting those numbers in there, is not greatly impressed by you setting the contentOffset under its hands. So it just goes on setting what it thinks should be the contentOffset for the next instant - without verifying if the contentOffset has changed in the meantime.

I would subclass UIScrollView and put the magic in the setContentOffset method. In my experience all content-offset changing passes through that method, even the content-offset changing induced by the internal scrolling. Just do [super setContentOffset:..] at some point to pass the message on to the real UIScrollView.

Maybe if you put your shifting action in there it will work better. You could at least detect the 3000-off setting of contentOffset, and fix it before passing the message on. If you would also override the contentOffset method, you could try and see if you can make a virtual infinite content size, and reduce that to real proportions "under the hood".

mvds
+1  A: 

(hope I'm posting this correctly - I'm new here!?)

mvds was spot on - thanks - subclassing UIScrollView works perfectly - I'm yet to implement the shifting and loading of new data, but I have a UIScrollView that scrolls round in an endless loop!

Heres the code:

#import "BRScrollView.h"

@implementation BRScrollView

- (id)awakeFromNib:(NSCoder *)decoder {
    offsetAdjustment = 0;
    [super initWithCoder:decoder];
    return self;
}

- (void)setContentOffset:(CGPoint)contentOffset {

    float realOffset = contentOffset.x + offsetAdjustment;

    //This happens when contentOffset has updated correctly - there is no need for the adjustment any more
    if (realOffset < expectedContentOffset-2000 || realOffset > expectedContentOffset+2000) {
        offsetAdjustment = 0;
        realOffset = contentOffset.x;
    }

    float pageNumber = realOffset / 320;
    float pageCount = self.contentSize.width / 320;

    if (pageNumber > pageCount-4) {
        offsetAdjustment -= 3200;
        realOffset -= 3200;
    }

    if (pageNumber < 4) {
        offsetAdjustment += 3200;
        realOffset += 3200; 
    }

    //Save expected offset for next call, and pass the real offset on
    expectedContentOffset = realOffset;     
    [super setContentOffset:CGPointMake(realOffset, 0)];


}

- (void)dealloc {
    [super dealloc];
}


@end

Notes:

If you actually want an infinite loop, you'd need to adjust the numbers - this codes notices when you get near the edge and moves you to just beyond the middle

My contentSize is 6720 (21 pages)

I'm only interest in scrolling horizontally, so only save the x values and hard code the y to 0!

Ben

Ben Robinson