views:

640

answers:

10

I'm trying to submit an update of an existing application on behalf of one of my clients, and I'm getting "Invalid Binary" failures from iTunes Connect with no explanation of the error. I'm leaving on a 2 week vacation without network access tomorrow, so I'm a bit desperate for a solution. Any insights are greatly appreciated.

This update changes the name of the application and fixes a few minor bugs. I did previous submissions via the iTunes Connect, but I'm submitting this update via Xcode as Apple now requires.

I set myself up as the technical contact for this client, so I receive a notification when I put the new version into a "Waiting for Upload" state via iTunes Connect. When I then validate the binary via the Xcode organizer, the tool eventually reports that the binary is valid. When I submit the binary via the Xcode organizer, it eventually comes back and says that the binary has been successfully uploaded. Both of these steps take a while (maybe 15 minutes each), probably because the app bundle is 63 megabytes with thousands of resources.

For the next hour or two the iTunes Connect portal still reports that the application is in a "Waiting for Upload" state. I believe some latency is normal between the time when the upload completes in Xcode and when the state changes in iTunes Connect. These hours of latency seem excessive, but not entirely surprising I suppose, given the size of the app.

Eventually the state just silently changes to "Invalid Binary" in iTunes connect. I understand that iTunes Connect is supposed to send out an email explaining the error when this happens, but I'm not receiving anything, nor is my client. (I assume it should go out to all users flagged for notification of app state changes in iTunes Connect. Is this assumption correct?)

Here are the build settings copied and pasted from my App Store Distribution configuration:

ADDITIONAL_SDKS = 
ARCHS = $(ARCHS_STANDARD_32_BIT)
SDKROOT = iphoneos4.0
ONLY_ACTIVE_ARCH = YES
VALID_ARCHS = armv6 armv7
SYMROOT = /Users/cduhn/Documents/workspace/xcode_build_output
OBJROOT = $(SYMROOT)
CONFIGURATION_BUILD_DIR = $(BUILD_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)
CONFIGURATION_TEMP_DIR = $(PROJECT_TEMP_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)
SHARED_PRECOMPS_DIR = $(CACHE_ROOT)/SharedPrecompiledHeaders
BUILD_VARIANTS = normal
DEBUG_INFORMATION_FORMAT = dwarf-with-dsym
ENABLE_OPENMP_SUPPORT = NO
GENERATE_PROFILING_CODE = NO
PRECOMPS_INCLUDE_HEADERS_FROM_BUILT_PRODUCTS_DIR = YES
RUN_CLANG_STATIC_ANALYZER = NO
SCAN_ALL_SOURCE_FILES_FOR_INCLUDES = NO
VALIDATE_PRODUCT = NO
CODE_SIGN_ENTITLEMENTS = Entitlements.plist
CODE_SIGN_IDENTITY = 
CODE_SIGN_IDENTITY[sdk=iphoneos*] = iPhone Distribution: Capturing Moments
CODE_SIGN_RESOURCE_RULES_PATH = 
OTHER_CODE_SIGN_FLAGS = 
STRIPFLAGS = 
ALTERNATE_GROUP = $(INSTALL_GROUP)
ALTERNATE_OWNER = $(INSTALL_OWNER)
ALTERNATE_MODE = $(INSTALL_MODE_FLAG)
ALTERNATE_PERMISSIONS_FILES = 
DEPLOYMENT_LOCATION = NO
DEPLOYMENT_POSTPROCESSING = NO
INSTALL_GROUP = $(GROUP)
INSTALL_OWNER = $(USER)
INSTALL_MODE_FLAG = u+w,go-w,a+rX
DSTROOT = /tmp/$(PROJECT_NAME).dst
INSTALL_PATH = $(HOME)/Applications
MACOSX_DEPLOYMENT_TARGET = $(inherited)
SKIP_INSTALL = YES
COPY_PHASE_STRIP = YES
STRIP_INSTALLED_PRODUCT = 
STRIP_STYLE = all
TARGETED_DEVICE_FAMILY = 1
SEPARATE_STRIP = NO
IPHONEOS_DEPLOYMENT_TARGET = 3.0
MODULE_NAME = 
MODULE_START = 
MODULE_STOP = 
MODULE_VERSION = 
BUNDLE_LOADER = 
STANDARD_C_PLUS_PLUS_LIBRARY_TYPE = dynamic
DYLIB_COMPATIBILITY_VERSION = 
DYLIB_CURRENT_VERSION = 
LINKER_DISPLAYS_MANGLED_NAMES = NO
PRESERVE_DEAD_CODE_INITS_AND_TERMS = NO
LD_DYLIB_INSTALL_NAME = 
EXPORTED_SYMBOLS_FILE = 
INIT_ROUTINE = 
LINK_WITH_STANDARD_LIBRARIES = YES
MACH_O_TYPE = mh_execute
LD_OPENMP_FLAGS = -fopenmp
ORDER_FILE = 
OTHER_LDFLAGS = -all_load -ObjC
LD_MAP_FILE_PATH = $(TARGET_TEMP_DIR)/$(PRODUCT_NAME)-LinkMap-$(CURRENT_VARIANT)-$(CURRENT_ARCH).txt
GENERATE_MASTER_OBJECT_FILE = NO
PREBINDING = NO
PRELINK_LIBS = 
KEEP_PRIVATE_EXTERNS = NO
LD_RUNPATH_SEARCH_PATHS = 
SEPARATE_SYMBOL_EDIT = NO
PRELINK_FLAGS = 
SECTORDER_FLAGS = 
UNEXPORTED_SYMBOLS_FILE = 
WARNING_LDFLAGS = 
LD_GENERATE_MAP_FILE = NO
COMPRESS_PNG_FILES = YES
APPLY_RULES_IN_COPY_FILES = NO
EXECUTABLE_EXTENSION = 
EXECUTABLE_PREFIX = 
INFOPLIST_EXPAND_BUILD_SETTINGS = YES
GENERATE_PKGINFO_FILE = YES
FRAMEWORK_VERSION = A
INFOPLIST_FILE = iRevealMaui-Info.plist
INFOPLIST_OTHER_PREPROCESSOR_FLAGS = 
INFOPLIST_OUTPUT_FORMAT = binary
INFOPLIST_PREPROCESSOR_DEFINITIONS = 
INFOPLIST_PREFIX_HEADER = 
INFOPLIST_PREPROCESS = NO
COPYING_PRESERVES_HFS_DATA = NO
PRIVATE_HEADERS_FOLDER_PATH = $(CONTENTS_FOLDER_PATH)/PrivateHeaders
PRODUCT_NAME = iRevealMaui
PLIST_FILE_OUTPUT_FORMAT = binary
PUBLIC_HEADERS_FOLDER_PATH = $(CONTENTS_FOLDER_PATH)/Headers
STRINGS_FILE_OUTPUT_ENCODING = binary
WRAPPER_EXTENSION = app
ALWAYS_SEARCH_USER_PATHS = NO
FRAMEWORK_SEARCH_PATHS = 
HEADER_SEARCH_PATHS = ${SDKROOT}/usr/include/libxml2/** ../three20/Build/Products/three20
LIBRARY_SEARCH_PATHS = $(inherited) "$(SRCROOT)/../desiccant/Classes/External/google-analytics"
REZ_SEARCH_PATHS = 
EXCLUDED_RECURSIVE_SEARCH_PATH_SUBDIRECTORIES = *.nib *.lproj *.framework *.gch (*) CVS .svn *.xcodeproj *.xcode *.pbproj *.pbxproj
INCLUDED_RECURSIVE_SEARCH_PATH_SUBDIRECTORIES = 
OTHER_TEST_FLAGS = 
TEST_HOST = 
TEST_RIG = 
CURRENT_PROJECT_VERSION = 
VERSION_INFO_FILE = $(PRODUCT_NAME)_vers.c
VERSION_INFO_EXPORT_DECL = 
VERSION_INFO_PREFIX = 
VERSION_INFO_SUFFIX = 
VERSIONING_SYSTEM = 
VERSION_INFO_BUILDER = $(USER)
GCC_FAST_OBJC_DISPATCH = YES
GCC_AUTO_VECTORIZATION = NO
GCC_OBJC_CALL_CXX_CDTORS = YES
GCC_ENABLE_SSE3_EXTENSIONS = NO
GCC_ENABLE_SSE41_EXTENSIONS = NO
GCC_ENABLE_SSE42_EXTENSIONS = NO
GCC_ENABLE_SUPPLEMENTAL_SSE3_INSTRUCTIONS = NO
GCC_STRICT_ALIASING = NO
GCC_FEEDBACK_DIRECTED_OPTIMIZATION = Off
GCC_ENABLE_FIX_AND_CONTINUE = NO
GCC_GENERATE_DEBUGGING_SYMBOLS = YES
GCC_DYNAMIC_NO_PIC = YES
GCC_GENERATE_TEST_COVERAGE_FILES = NO
GCC_INLINES_ARE_PRIVATE_EXTERN = YES
GCC_MODEL_TUNING = G4
GCC_INSTRUMENT_PROGRAM_FLOW_ARCS = NO
GCC_ENABLE_KERNEL_DEVELOPMENT = NO
GCC_DEBUGGING_SYMBOLS = default
GCC_REUSE_STRINGS = YES
GCC_NO_COMMON_BLOCKS = NO
GCC_ENABLE_OBJC_GC = unsupported
GCC_OPTIMIZATION_LEVEL = s
GCC_FAST_MATH = NO
GCC_ENABLE_SYMBOL_SEPARATION = YES
GCC_THREADSAFE_STATICS = YES
GCC_SYMBOLS_PRIVATE_EXTERN = YES
GCC_UNROLL_LOOPS = NO
GCC_MODEL_PPC64 = NO
GCC_CHAR_IS_UNSIGNED_CHAR = NO
GCC_ENABLE_ASM_KEYWORD = YES
GCC_C_LANGUAGE_STANDARD = c99
GCC_CHECK_RETURN_VALUE_OF_OPERATOR_NEW = NO
GCC_CW_ASM_SYNTAX = YES
GCC_INPUT_FILETYPE = automatic
GCC_ALTIVEC_EXTENSIONS = NO
GCC_ENABLE_CPP_EXCEPTIONS = YES
GCC_ENABLE_CPP_RTTI = YES
GCC_LINK_WITH_DYNAMIC_LIBRARIES = YES
GCC_ENABLE_OBJC_EXCEPTIONS = YES
GCC_ENABLE_TRIGRAPHS = NO
GCC_ENABLE_FLOATING_POINT_LIBRARY_CALLS = NO
GCC_USE_INDIRECT_FUNCTION_CALLS = NO
GCC_USE_REGISTER_FUNCTION_CALLS = NO
GCC_INCREASE_PRECOMPILED_HEADER_SHARING = NO
OTHER_CPLUSPLUSFLAGS = $(OTHER_CFLAGS)
GCC_PRECOMPILE_PREFIX_HEADER = YES
GCC_PREFIX_HEADER = iRevealMaui_Prefix.pch
GCC_ENABLE_BUILTIN_FUNCTIONS = YES
GCC_ENABLE_PASCAL_STRINGS = YES
GCC_FORCE_CPU_SUBTYPE_ALL = NO
GCC_SHORT_ENUMS = NO
GCC_ONE_BYTE_BOOL = NO
GCC_USE_STANDARD_INCLUDE_SEARCHING = YES
GCC_PREPROCESSOR_DEFINITIONS = 
GCC_PREPROCESSOR_DEFINITIONS_NOT_USED_IN_PRECOMPS = 
GCC_WARN_CHECK_SWITCH_STATEMENTS = NO
GCC_WARN_EFFECTIVE_CPLUSPLUS_VIOLATIONS = NO
GCC_WARN_FOUR_CHARACTER_CONSTANTS = NO
GCC_WARN_ABOUT_GLOBAL_CONSTRUCTORS = NO
GCC_WARN_SHADOW = NO
GCC_WARN_64_TO_32_BIT_CONVERSION = NO
GCC_WARN_ALLOW_INCOMPLETE_PROTOCOL = YES
GCC_WARN_INHIBIT_ALL_WARNINGS = NO
GCC_WARN_INITIALIZER_NOT_FULLY_BRACKETED = NO
GCC_WARN_ABOUT_RETURN_TYPE = YES
GCC_WARN_MISSING_PARENTHESES = NO
GCC_WARN_ABOUT_MISSING_FIELD_INITIALIZERS = NO
GCC_WARN_ABOUT_MISSING_PROTOTYPES = NO
GCC_WARN_ABOUT_MISSING_NEWLINE = NO
GCC_WARN_MULTIPLE_DEFINITION_TYPES_FOR_SELECTOR = NO
GCC_WARN_NON_VIRTUAL_DESTRUCTOR = NO
WARNING_CFLAGS = 
GCC_WARN_HIDDEN_VIRTUAL_FUNCTIONS = NO
GCC_WARN_PEDANTIC = NO
GCC_WARN_ABOUT_POINTER_SIGNEDNESS = YES
GCC_WARN_PROTOTYPE_CONVERSION = NO
GCC_WARN_SIGN_COMPARE = NO
GCC_WARN_STRICT_SELECTOR_MATCH = NO
GCC_TREAT_IMPLICIT_FUNCTION_DECLARATIONS_AS_ERRORS = NO
GCC_TREAT_NONCONFORMANT_CODE_ERRORS_AS_WARNINGS = NO
GCC_TREAT_WARNINGS_AS_ERRORS = NO
GCC_WARN_TYPECHECK_CALLS_TO_PRINTF = YES
GCC_WARN_UNDECLARED_SELECTOR = NO
GCC_WARN_UNINITIALIZED_AUTOS = NO
GCC_WARN_UNKNOWN_PRAGMAS = NO
GCC_WARN_UNUSED_FUNCTION = NO
GCC_WARN_UNUSED_LABEL = NO
GCC_WARN_UNUSED_PARAMETER = NO
GCC_WARN_UNUSED_VALUE = NO
GCC_WARN_UNUSED_VARIABLE = YES
GCC_WARN_ABOUT_DEPRECATED_FUNCTIONS = YES
GCC_WARN_ABOUT_INVALID_OFFSETOF_MACRO = YES
IBC_FLATTEN_NIBS = YES
IBC_OTHER_FLAGS = 
IBC_PLUGIN_SEARCH_PATHS = 
IBC_PLUGINS = 
IBC_ERRORS = YES
IBC_NOTICES = YES
IBC_WARNINGS = YES

Here are the contents of my Info.plist:

Any insights are greatly appreciated.

EDIT - Apparent status change latency explained

Based on my status history, it appears that the "Invalid Binary" status is actually being established within minutes, but iTunes Connect is concealing this fact with a poorly designed caching strategy.

To monitor for a change in state, I've been refreshing and clicking around between four pages: "Manage Your Applications", the "App Information" page, "View Details", and "Status History". When the status history finally updates, it shows that the app went into an "Invalid Binary" state around an hour prior.

As an experiment, I tried changing my app ID and submitting the binary as a new app. This time, I clicked into the "View Details" page a few minutes after submitting the binary. Its status showed, "Upload Received". Apparent progress! A couple minutes later I clicked into Status History, and it showed "Invalid Binary" mere minutes after my upload finished. Then I went back and refreshed my "View Details" page. It still shows "Upload Received", despite the fact that the Status History shows "Invalid Binary". This is pretty clear evidence that all these pages are being cached and showing stale data for long periods of time. I only caught this when I resubmitted the binary as a new app because I was loading the pages for that app for the first time.

This doesn't solve my "Invalid Binary" problem, nor does it explain why I'm not getting any emails, but it does help rule out some hypotheses.

+1  A: 

I am getting exactly same problem

After uploading binary with the help of Application loader( app loader successfully upload binary)

but app store says INVALID BINARY

I dont know why

STUPID PROGRAMMER
+3  A: 

Hey, after 16 hours of non stop research trial and error, and headbanging I have found a solution in apple developer's forum.

Apparently there is a bug allowing your binary to pass verification and upload, but then to get rejected by iTunes Connect system. And you don't get any email explaining you what happened!

If your App is for both iPhone and iPad, you probably have something like this in the Info.plist file:

alt text

You should completely remove the CFBundleIconFiles~ipad parameter and include the iPad icon in the Icons files array instead like here:

alt text

That's all folks!

Let me know if that helped you!

Sasho
+1 for an answer that seemed to help other people, although it didn't solve the problem in my case. I'll post an answer with the solution that worked for me.
cduhn
Where is that XxY_pixels_iPad syntax from? Or does that not matter?
ZaBlanc
It is in the 'Info.plist' file of your project (or whatever you called your info.plist file). The file might be named something like '[your_app_name]_info.plist' or others... you should be able to find it in your project tree in XCode.
Sasho
+1 This helped me, see my solution below for added details. In Xcode 3.2.3 the "Icon Files" key doesn't map to CFBundleIconFiles.
rjobidon
A: 

The trick of the IPad icon do work.

Remove the CFBundledIconFiles~ipad and add a 72x72 icon to the Icon Files key

Beware with the screenshots, this method sometimes, creates the Missing Screenshots Error

ppaulojr
A: 

This totally helped me. I waited 2 weeks for apple to get back to me and they never did.

A: 

I've been struggling with the same problem for quite a while now. I discovered this morning that the team agent had all the notifications turned off, so I turned them all on and finally started getting state change emails when the app changed to "Waiting For Upload", but still nothing when the state changed to "Binary Invalid". After a few more attempts, I finally got the app update into the "Waiting For Review" state. What solved it for me was changing the value of "iPhone OS Deployment Target" in the target's build settings from iPhone OS 2.2.1 (the setting for the original app) to iPhone OS 3.0.

Steve
A: 

This post worked for me, many thanks.

Thank god you posted this as the invalid binary message and no follow up email was driving me nuts.

Paul Gee
A: 

Thanks to everyone who proposed solutions. As it turns out, none of your suggestions helped in my case, but I did solve the problem. Here's what worked for me:

Delete Entitlements.plist from your project. Then do Add -> New File and re-add Entitlements.plist.

The format of the Entitlements.plist changed between SDK 3.1.3 and 3.2. If your Entitlements.plist was created with an SDK earlier than 3.2, and you're now trying to update your app using SDK 3.2 or greater, it appears that you have to delete the Entitlements.plist and re-add it using the new format. Otherwise Apple will reject your upgrade as an "Invalid Binary".

cduhn
A: 

i followed the advice of cduhn about creating a new entitlements.plist file. It worked fine afterwards.

sunil137
A: 

i had this problem. my issue turned out to be setting the deployment target to something less than 3.2, but having the architecture still set to 'optimized for armv7.' this is using xcode 3.2.3. the latter setting should be changed to 'standard (armv6 and armv7).' when i'd built my development app, i had to change it, because xcode complained when i tried to run the app on an older itouch, but with a distribution build there's no device to run on (unless you test with an ad hoc first), so you don't notice the problem until itunes connect rejects the binary.

A: 

I had the same INVALID BINARY error from iTunes Connect even if Application Loader accepted my binary. The solution was very simple...

Open your info.plist, right-click and check Show Raw Key/Values:

  • CFBundleIconFile = Icon.png (my iPhone 57x57 PNG icon)
  • CFBundleIconFile~ipad = Icon-72.png (my ipad 72x72 PNG icon)
  • CFBundleIconFiles = array
    • Item 0 = Icon.png
    • Item 1 = [email protected] (my iPhone 4 114x114 PNG icon)
    • Item 2 = Icon-72.png

Save, clean all targets, build and analyze, compress in Finder and resubmit!

The error was caused because I typed the key "Icon Files". In Raw view, this has mapped to "Icon Files" instead of CFBundleIconFiles. I have Xcode 3.2.3, I guess Xcode 3.2.4 better maps this key identifier.

Good Luck everybody!

Source: Technical Q&A QA1686: App Icons on iPad and iPhone

rjobidon