views:

83

answers:

2

I need to build an array using something like the following:

CLLocationCoordinate2D  points[4];


    points[0] = CLLocationCoordinate2DMake(41.000512, -109.050116);

    points[1] = CLLocationCoordinate2DMake(41.002371, -102.052066);

    points[2] = CLLocationCoordinate2DMake(36.993076, -102.041981);

    points[3] = CLLocationCoordinate2DMake(36.99892, -109.045267);

Problem is, I will never know how many items are going to be in the array, so I can specify the count. Is there a way to create a CLLocationCoordinate2D array, and just insert new coordinates without knowing what the final total will be?

EDIT: My final goal is to use the coordinates to make an MKPolyline, using the polylineWithCoordinates method which needs a CLLocationCoordinate2D array.

A: 

Box them up in an NSValue object and throw them in an NSMutableArray.

Dave DeLong
But I am trying to create an MKPolyline from this using the polylineWithCoordinates method.
Nic Hubbard
You'll have to unpack them from your NSMutableArray then into memory with some pointer math.
Seamus Campbell
+1  A: 
// unpacking an array of NSValues into memory
CLLocationCoordinate2D *points = malloc([mutablePoints count] * size_of(CLLocationCoordinate2D));
for(int i = 0; i < [mutablePoints count]; i++) {
    [[mutablePoints objectAtIndex:i] getValue:(points + i)];
}

MKPolyLine *myPolyline = [MKPolyline polylineWithCoordinates:points count:[mutablePoints count]];
free(points);
Seamus Campbell