Modern C++ Design gives the following example:
template <class T> struct EnsureNotNull
{
static void Check(T*& ptr)
{
if (!ptr) ptr = GetDefaultValue();
}
};
template
<
class T,
template <class> class CheckingPolicy = EnsureNotNull,
template <class> class ThreadingModel
>
class SmartPtr
: public CheckingPolicy<T>
, public ThreadingModel<SmartPtr>
{
...
T* operator->()
{
typename ThreadingModel<SmartPtr>::Lock guard(*this);
CheckingPolicy<T>::Check(pointee_);
return pointee_;
}
private:
T* pointee_;
};
I couldn't figure how ThreadingModel template would be constructed in a fashion that It could accept SmartPtr as parameter, in my mind some crazy recursion is going to happen. How can this be possible?
Edit:
I've tried Potatoswatter (sorry lol) comment:
template <class SmartPtr> struct SingleThreadingModel
{
class Lock
{
public:
Lock(SmartPtr&)
{
}
};
};
but it did'nt worked.
here is the error that gcc is giving me:
main.cpp:28:35: error: type/value mismatch at argument 1 in template parameter list for ‘template<class> class ThreadingModel’
main.cpp:28:35: error: expected a type, got ‘SmartPtr’