I'm trying to make physics bodies generated at a random position with a random velocity hit a target. I gleaned and slightly modified this code from the web that was using chipmunk to run in Box2d
+ (CGPoint) calculateShotForTarget:(CGPoint)target from:(CGPoint) launchPos with:(float) velocity
{
float xp = target.x - launchPos.x;
float y = target.y - launchPos.y;
float g = 20;
float v = velocity;
float angle1, angle2;
float tmp = pow(v, 4) - g * (g * pow(xp, 2) + 2 * y * pow(v, 2));
if(tmp < 0){
NSLog(@"No Firing Solution");
}else{
angle1 = atan2(pow(v, 2) + sqrt(tmp), g * xp);
angle2 = atan2(pow(v, 2) - sqrt(tmp), g * xp);
}
CGPoint direction = CGPointMake(cosf(angle1),sinf(angle1));
CGPoint force = CGPointMake(direction.x * v, direction.y * v);
NSLog(@"force = %@", NSStringFromCGPoint(force));
NSLog(@"direction = %@", NSStringFromCGPoint(direction));
return force;
}
The problem is I don't know how to apply this to my program, I have a gravity of -20 for y but putting 20 for g and a lower velocity like 10 for v gets me nothing but "No Firing Solution".
What am I doing wrong?