In C++, one option is to wrap the calls to f()
and g()
in the constructor and destructor of a class and only call those functions by instantiating an instance of that class. For example,
struct FAndGCaller
{
FAndGCaller() { f(); }
~FAndGCaller() { g(); }
};
This can then be used in any scope block like so:
{
FAndGCaller call_f_then_later_g; // calls f()
} // calls g()
Obviously in real code you'd want to name things more appropriately, and often you'll simply want to have the contents of f()
and g()
in the constructor and destructor bodies, rather than in separate functions.
This idiom of Scope Bound Resource Management (SBRM, or more commonly referred to as Resource Acquisition is Initialization, RAII) is quite common.