As sha notes, local variables get allocated in the current stack frame. As soon as the current function call returns, the stack gets "popped", and the memory occupied for the current call is not released so much as abandoned, until it is overwritten by the next call that gets pushed into that part of the stack.
So why do we have to release variables like this:
MyClass *myObject = [[MyClass alloc] init];
Well, you actually don't have to worry about "myObject". It's on the stack, just like your ints, and it will get cleaned up when the current call finishes.
What you have to worry about is the memory that myObject—which is a pointer—points to. It's off somewhere on the heap. Constructing an object involves asking the runtime for some semi-permanent place to put it; that process returns a memory address, which your pointer stores.
alloc
and release
are Objective-C idioms that largely replace C's malloc()
and free()
functions, but all of them ultimately are asking the computer to set aside memory on the heap, and all of that memory must ultimately be returned, either through an autorelease pool, a release
message, or a free()
call.