You can also access resources by name, which may be a viable approach to solving your problem if you know the names of the resources or can derive them according to some pre-defined naming scheme.
You have to map the name to the identifier using the getIdentifier method of the Resources
class.
String name = "resource" + rng.nextInt(count);
int resource = getResources().getIdentifier(name, "drawable", "com.package");
The documentation for this method says:
Note: use of this function is
discouraged. It is much more efficient
to retrieve resources by identifier
than by name.
This is true but need not be a problem if you are doing it in code that isn't performance sensitive.
Alternatively, if you don't mind listing the resources in XML, you could create a typed array that you can then randomly select from.