Anything wrong with the following Singleton implementation?
Foo& Instance() {
if (foo) {
return *foo;
}
else {
scoped_lock lock(mutex);
if (foo) {
return *foo;
}
else {
// Don't do foo = new Foo;
// because that line *may* be a 2-step
// process comprising (not necessarily in order)
// 1) allocating memory, and
// 2) actually constructing foo at that mem location.
// If 1) happens before 2) and another thread
// checks the foo pointer just before 2) happens, that
// thread will see that foo is non-null, and may assume
// that it is already pointing to a a valid object.
//
// So, to fix the above problem, what about doing the following?
Foo* p = new Foo;
foo = p; // Assuming no compiler optimisation, can pointer
// assignment be safely assumed to be atomic?
// If so, on compilers that you know of, are there ways to
// suppress optimisation for this line so that the compiler
// doesn't optimise it back to foo = new Foo;?
}
}
return *foo;
}