Hey guys,
I have a struct I have written which is supposed to represent an entire UDP packet, with the ethernet header and all. Here it is:
#pragma pack(1)
struct UDPPacket {
// an array to hold the destination mac address of the packet
unsigned char dstmac[6];
// an array to hold the source mac address of the packet
unsigned char srcmac[6];
// two bytes to hold the packet type, this is almost always IP (08 00)
WORD ethtype;
// each of the subfields of this take up 4 bits. ver, the first half,
// is the ip version, which should usually be 4 for ipv4, and the second
// is the length of the header divided by 4, which is almost always 5
struct {
unsigned ver : 4;
unsigned len : 4;
} verlen;
// this isn't used in ipv4 and is 0
BYTE tos;
// the total length of the header + data
WORD iplen;
// the id of this datagram for reassembling fragmented packets
WORD id;
// the first subfield occupies 3 bits and is the flags of this packet, which is usually 0
// the second subfield is the fragmentation offset for large datagrams that have been split up for sending, usually 0
struct {
unsigned flags : 3;
unsigned fragmentation : 13;
} flagfrag;
// time to live; usually 35 or 128
BYTE ttl;
// the protocol with which this packet is being transported
// 1 = ICMP, 2 = IGMP, 6 = TCP, 17 = UDP
BYTE protocol;
// the ip checksum of this packet
WORD ipchecksum;
// the source ip of this packet
DWORD src;
// the destination ip of this packet
DWORD dest;
// the port from which this packet is coming
WORD srcport;
// the port this packet is headed to
WORD destport;
// the length of the udp header + data, not including the ip header
// so it's usually basically iplen - 20
WORD udplen;
// the udp checksum of this packet
WORD udpchecksum;
// a char pointer to the data of the packet
unsigned char data[10000];
};
#pragma pack()
Of course, this being a representation of a real UDP packet, the bytes have to be at the same offset as they would be in a packet, and pointers to this type of struct will be cast to unsigned char*
s for sending.
My problem is that when I try to assign anything after UDPPacket.verlen
, it skips ahead about 5 bytes and starts there. For instance, when I assign the iplen
feild, rather than setting the bytes at offsets 16 and 17, it assigns them at something like 23 and 24 (I can't say exactly because I don't have my program available here on my phone).
Is there an apparent reason for this that I'm missing, or did I just do something wrong?