I want to begin looking at Direct X, but don't just want to try and throw myself into it. What are some good resources to get ones feet wet?
A:
There are quite a few books on directX, but there is so much freely available information on the web these days, I would just jump right in there.
A good place to start is just to do a youtube search for DirectX Tutorials. In my opinion, this is a fun and interesting way to get started learning a new dev skill.
dvanaria
2010-08-20 17:03:01
+1
A:
I highly recommend Toymaker's tutorials. Helped me greatly when I was first starting out with DX and was just as good as a reference later on.
The other thing to do would to set up some small projects that use DX that increase in difficulty as you go. If you'd like a starter list (from easy to hard):
- Compiling using DX libraries (I always remeber having trouble linking the libraries correctly in Visual Studio).
- Change background colour.
- See a model on-screen.
- Moving the model with input.
- A camera.
- Apply a texture to your model.
- Add multiple models to your scene.
- Add lighting.
- Create your a simple rectangle model and display a texture on it.
Get comfortable with all that and then have a look at shaders, advanced lighting and animation.
JonoRR
2010-08-23 21:49:40