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175

answers:

2

Hi Forum

I'm implementing a CLLocationManager right as described in several tutorials.

Everything works fine up to the point where the LocationManager receives a second update. Then a memory leak occurs.

Instruments tells me, that the leaked objects are NSCFTimer, GeneralBlock-16 and NSCFSet

Any ideas?

Thanks for any help

[Edit]

After repeatingly starting and stopping the locationManager, the updated seem to come faster. This makes me think that the CLLocationManager initializes a new timer every time a location-update occurs... VERY strange...

And - so you don't need to read my comment - the app crashes after a while

[Edit]

Ok - I don't get it here's some code...

I'm using a separate class for the locationManager, as described here: http://www.vellios.com/2010/08/16/core-location-gps-tutorial/

locationManager.h

#import <Foundation/Foundation.h>
#import <CoreLocation/CoreLocation.h>

@protocol locationManagerDelegate 

@required
- (void)locationUpdate:(CLLocation *)location;
- (void)locationError:(NSError *)error;
@end

@interface locationManager : NSObject <CLLocationManagerDelegate>{
    CLLocationManager *myLocationManager;
    id delegate;
    CLLocation *bestEffortAtLocation;
    BOOL    outOfRange;
}

@property (nonatomic, retain) CLLocationManager *myLocationManager;  
@property (nonatomic, retain) CLLocation *bestEffortAtLocation;
@property (nonatomic, assign) id  delegate;
@property (nonatomic, assign) BOOL  outOfRange;

@end

locationManager.m

#import "locationManager.h"

@implementation locationManager

@synthesize myLocationManager;
@synthesize delegate;
@synthesize bestEffortAtLocation;
@synthesize outOfRange;

- (id) init {
    self = [super init];
    NSLog(@"initializing CLLocationManager");
    if (self != nil) {
        outOfRange = NO;

        self.myLocationManager = [[[CLLocationManager alloc] init] autorelease];
        self.myLocationManager.delegate = self;

        self.myLocationManager.desiredAccuracy = kCLLocationAccuracyNearestTenMeters;

        [self performSelector:@selector(stopUpdatingLocation:) withObject:@"Timed Out" afterDelay:100.0];
    }else{
        NSLog(@"Location Manager could not be initialized");
    }
    return self;
}

- (void)locationManager:(CLLocationManager *)manager
    didUpdateToLocation:(CLLocation *)newLocation
           fromLocation:(CLLocation *)oldLocation
{

    if(outOfRange == NO){

        [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(stopUpdatingLocation:) object:nil];

        NSTimeInterval locationAge = -[newLocation.timestamp timeIntervalSinceNow];
        if (locationAge > 5.0) return;
        // test that the horizontal accuracy does not indicate an invalid measurement
        if (newLocation.horizontalAccuracy < 0) return;

        [self.delegate locationUpdate:newLocation];
    }else{
        [self.myLocationManager stopUpdatingLocation];
    }
}

- (void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError *)error{
    NSLog(@"error!!!!");
    [self.myLocationManager stopUpdatingLocation];
    [self.delegate locationError:error];
}

- (void)dealloc {
    [myLocationManager release];
    [bestEffortAtLocation release];
    [super dealloc];
}

@end

then, in the main-class I call:

mainFile.h (exerpt)

#import "locationManager.h"

@interface mainFile : UIViewController  <locationManagerDelegate , UIAlertViewDelegate>{
    locationManager *locationController;
    CLLocation      *myLocation;
}

@end

mainFile.m (exerpt)

#import "locationManager.h"

@implementation mainFile

@synthesize locationController;
@synthesize myLocation;

- (void)locationError:(NSError *)error{
// Do alert-Stuff
}

- (void)locationUpdate:(CLLocation *)location {
// Do location-Stuff
}

- (void)viewDidLoad
{
    [super viewDidLoad];

    locationController = [[[locationManager alloc] init] autorelease];

    locationController.delegate = self;
    [locationController.myLocationManager startUpdatingLocation];
}

- (void)dealloc {
    self.locationController = nil;
    [locationController release];
}

@end

It's driving me kinda crazy :)

A: 

My advice is to not be obsessed with one-time memory leaks that the iOS itself generates. It does this in many places and the leaks are all pretty harmless.

St3fan
But the app crashes after a while - so I guess, I should be concerned ;)
Swissdude
Then you have bigger problems. Post more code if you want hints.
St3fan
It is very unlikely that a small internal iOS leak is crashing your app. Post the crash logs in another question if you need help with that.
raidfive
A: 

Try doing a Build and Analyze. I usually find memory leaks and other non-syntax errors that way.

Alexsander Akers