I want to customize the reflection from the FlowCover (Cover Flow remake) sample code. Now, the reflection (a texture) is only transparent but I want it to have a gradient so that the texture fades to be completely transparent.
How would you achieve this effect with OpenGL? This is the code that handles the textures.
glPushMatrix();
glBindTexture(GL_TEXTURE_2D,fcr.texture);
glTranslatef(trans, 0, 0);
glScalef(sc,sc,1.0);
glMultMatrixf(m);
glDrawArrays(GL_TRIANGLE_STRIP,0,4);
// reflect
glTranslatef(0,-2,0);
glScalef(1,-1,1);
glColor4f(0.5,0.5,0.5,0.5);
glDrawArrays(GL_TRIANGLE_STRIP,0,4);
glColor4f(1,1,1,1);
glPopMatrix();
Any hints or key words are welcome.
Thanks a lot.