There are two Sprite's hit tests, one check the object (and have no precision on the curves) and the other check a specified (x, y) point. But, having curves drawn using Graphics.curveTo()
, how do I check if 2 drawn curves are colliding?
I'm not sure if this is an actionscript or a math problem... I want to check all (x,y) of a curve to all (x,y) of the other curve..
any idea?