Hi,
Using stereovision, I am producing depthmaps representing the 3d environment as viewed from a camera. There is one depthmap per "keyframe" associated with a camera position. The goal is to translate those 2d depthmaps into the 3d space (and later merge them to reconstruct the whole environment).
What would be the best (efficient) way to translate those depthmaps in 3d? Each depthmap is 752x480 large so the number of triangles can grow quite fast. I would like an automatic system to manage the level of detail of the objects.
My team use Ogre3d so it would be great to find a solution with it. What I am looking for is very similar to what Terrain do, except I want to be able to put the resulting objects wherever I want (translation, rotation) and I think Terrain can't do that.
I am quite new to Ogre3d so please forgive me if there is a straightforward solution I should know. If another tool than Ogre3d is more appropriate to my problem, I'd be happy to learn about it!